The story
Volcanic activity just spiked. Scientists are calling a multi-state eruption, and buried under that lava is energy your gear upgrades desperately need. In Last Z, that means one thing: Volcano War — matched states split into camps, invite allies, then fight for control of Blackridge Volcano and every mine around it.
If you treat it like a normal field fight, you will bleed troops for nothing. If you treat it like a timed Camp Points race with free teleports and a one-share spoils system, you win.
What Volcano War actually is
Volcano War is a multi-day state event:
Camp Confirmation — System splits participating states into Attackers, Defenders, and Ungrouped. Ungrouped states can still join a camp.
Partnerships — During Invitation, presidents negotiate. Accepting invites can grow the prize pool. Winning can grow it again.
Battle — Everyone teleports into the Defender’s State, captures buildings and ore, farms Camp Points + Personal Points, and the higher Camp Points total wins when the clock hits zero.
Spoils are system-enforced once ratios are locked. Each survivor claims only one spoil share. Alliances can take up to 100 shares total.
Full schedule (10 days)
Day Phase What you do
1 Publicity See your grouping
2 Comms Presidents talk potential partners; Defenders may lock Hard Mode here (not later)
3–4 Invitation Official invites (1 state at a time, 1-hour timeout = reject)
After invites System Allocation Leftover ungrouped states get randomly assigned — these do not boost the distributable reward pool
5 Battle Prep Share targets and troop plans
6 Battle 12:00 Apocalypse Time, 1 hour
7–8 Presidents distribute Spoils to alliances
9–10 R4/R5 distribute Spoils to standout members
Hard Mode (Defenders only)
During Comms only, Defenders can flip Hard Mode:
You cannot invite allied states.
Attackers may come from up to 3 states.
Defenders get a powerful combat buff.
Trade: bigger fight, bigger buff, different invite game. Decide before Comms ends.
How the battlefield works
Entry requirements
Headquarters Lv.15+ to teleport into the volcanic area.
Cross-state teleport cooldowns are shared with Alliance Duel and State Duel.
Free teleports (after battle starts)
Teleporting into the volcanic area from outside does not consume Teleporters.
Teleporting inside the volcanic area is free with a 5-minute cooldown.
Entering the area turns on Focus Mode (hides some non-event UI). It drops when the battle ends or you leave.
Core area warnings
Resource quality rises toward the volcanic core.
No teleport in the volcanic core.
Peace Shields cannot be activated in the volcanic central area.
Building fights
Seriously Injured Rate 10% · Mortality Rate 10% (volcanic buildings).
Max 10 teams per building.
Entry: sorted by remaining units + Power — top 10 highest-Power teams get in.
Multi-alliance: each alliance’s top 10 count; highest Comprehensive Power alliance gets capture priority.
You can send only 1 team per building.
Passive combat buff
DMG Dealt +20.0% inside the volcanic area.
Buildings worth your life (point rates)
Centerpiece: Blackridge Volcano — +150 Camp Points/s and +100 Personal Points/s.
High-value structures (examples from Building Info):
Building Camp /s Personal /s Note
Blackridge Volcano 150 100 Center of the hex map
Energy Tower 80 60 +10% Camp Points in this event
Lava Furnace 80 60 Weapons from lava heat
Radiation Warehouse 80 60 +50% Destruction in volcanic area
Lava Pool 60 — Efficient field energy
Advanced Energy Mine — 20 Best mine tier
Medium Energy Mine — 10 Mid tier
Basic Energy Mine — 5 Ash-layer scrap
Troop farming: defeat enemy troops → 120 Personal Points per 10,000 Power crushed.
Winner is decided by Camp Points, not your personal flex. Personal points matter for your spoil claim story inside the alliance — Camp Points win the war.
Spoils — don’t get cute
Pool starts base; grows from invites, Hard Mode, and victory.
System Allocation partners do not add that pool boost.
Max 100 shares per alliance.
One share per survivor. Period.
Player checklist (Facker1389 style)
Before Day 6
HQ 15+ and teleport plan ready.
Know if your state is Attacker / Defender / Ungrouped.
Presidents: Hard Mode decision in Comms; invites on Days 3–4.
R4/R5: target list centered on Volcano → Towers/Furnaces/Warehouse → mines.
Troop + speedup bank for a 1-hour brawl at 12:00 Apocalypse Time.
During battle
Teleport in (free teleporters after start), stay Focus Mode aware.
Cap high Camp Points buildings first — Volcano is the prize.
Respect 5-minute in-area teleport CD and core no-teleport zone.
One team per building; don’t waste entries.
Farm kills for personal points only after camp objectives are stable.
After
Presidents Days 7–8, R4/R5 Days 9–10.
Claim your one share. Don’t rage in chat about a second — the system won’t give it.
Where to go next
Full Last Z help hub: https://facker1389shop.games/lastzhelp
Community Discord: https://discord.gg/Yqc6VJf9PU
Unofficial guide by Facker1389. Not affiliated with the game publisher. Patch notes can change rates — check your client.

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